CYLIND, RAD1
, RAD2
, Z1
, Z2
, THETA1
, THETA2
Creates a cylindrical volume centered about the working plane
origin.
RAD1
, RAD2
Inner and outer radii (either order) of the cylinder. A value
of zero or blank for either RAD1
or RAD2
,
or the same value for both RAD1
and RAD2
,
defines a solid cylinder.
Z1
, Z2
Working plane Z coordinates of the cylinder. If either Z1
or Z2
is
zero, one of the faces of the cylinder will be coplanar with the working plane.
THETA1
, THETA2
Starting and ending angles (either order) of the cylinder. Used for creating a cylindrical sector. The sector begins at the algebraically smaller angle, extends in a positive angular direction, and ends at the larger angle. The starting angle defaults to 0.0° and the ending angle defaults to 360.0°. See the Modeling and Meshing Guide for an illustration.
Defines a cylindrical volume centered about the working plane origin. The top and bottom faces are parallel to the working plane but neither face need be coplanar with (i.e., "on") the working plane. The cylinder must have a spatial volume greater than zero. (i.e., this volume primitive command cannot be used to create a degenerate volume as a means of creating an area.) For a solid cylinder of 360°, the top and bottom faces will be circular (each area defined with four lines), and they will be connected with two areas (each spanning 180°.) See the CYL4 and CYL5 commands for alternate ways to create cylinders.