L2ANG, NL1
, NL2
, ANG1
, ANG2
, PHIT1
, PHIT2
Generates a line at an angle with two existing lines.
NL1
Number of the first line to be hit (touched by the end of
the new line). If negative, assume P1
(see
below) is the second keypoint of the line instead of the first. If NL1
=
P, graphical picking is enabled and all remaining command fields are ignored
(valid only in the GUI).
NL2
Number of the second line to be hit. If negative, assume P3
is the second keypoint of the line instead of
the first.
ANG1
Angle of intersection (usually zero or 180) of generated line with tangent to first line.
ANG2
Angle of intersection (usually zero or 180) of generated line with tangent to second line.
PHIT1
Number to be assigned to keypoint generated at hit location on first line (defaults to lowest available keypoint number [NUMSTR]).
PHIT2
Number to be assigned to keypoint generated at hit location on second line (defaults to lowest available keypoint number [NUMSTR]).
Generates a straight line (PHIT1
-PHIT2
)
at an angle (ANG1
) with an existing line NL1
(P1
-P2
) and
which is also at an angle (ANG2
) with another existing
line NL2
(P3
-P4
). If the angles are zero the generated line is
tangent to the two lines. The PHIT1
and PHIT2
locations
on the lines are automatically calculated. Line P1
-P2
becomes P1
-PHIT1
, P3
-P4
becomes P3
-PHIT2
, and new lines PHIT1
-P2
, PHIT2
-P4
, and PHIT1
-PHIT2
are
generated. Line divisions are set to zero (use LESIZE,
etc. to modify).