/SHADE, WN, Type
Defines the type of surface shading used with Z-buffering.
WNWindow number (or ALL) to which command applies (defaults to 1).
TypeShading type:
FACET or 0 | — | Facet shading (one color per area face). |
GOURAUD or 1 | — | Gouraud smooth shading (smooth variation of color based on interpolated vertex colors) (default). |
PHONG or 2 | — | Phong smooth shading (smooth variation of color based on interpolated vertex normals). |