/TXTRE, Lab
, NUM
, N1
, N2
, NINC
Controls application of texture to selected items.
Lab
You can apply texture according to the following labels:
ELEM | — | Apply texture to elements | |||||||||||||||
AREA | — | Apply texture to areas | |||||||||||||||
VOLU | — | Apply texture to volumes | |||||||||||||||
CM | — | Apply texture to the component named
in | |||||||||||||||
ON, OFF | — | Sets the specified texture display on or off. All other fields are ignored. | |||||||||||||||
File | — | If Lab = File, the command format
is /TXTRE, File,
|
NUM
Select the texture index number from the following list:
0 | — | No Texturing |
1 | — | Aluminum |
2 | — | Aluminum, Brushed |
3 | — | Steel With Bumps |
4 | — | Steel, Embossed |
5 | — | Iron |
6 | — | Steel, Pattern |
7 | — | Steel, Riveted |
8 | — | Steel, Scratched |
9 | — | Tin |
10 | — | Metal |
11 | — | Steel, Etched |
12 | — | Metal, Hot |
13 | — | Iron, Grainy |
14 | — | Metal, Rusty |
15 | — | Brick |
16 | — | Block |
17 | — | Wood |
18 | — | Wood, Light |
19 | — | Wood, Walnut |
20 | — | Plastic, Hard Blue |
21 | — | Plastic, Light Blue |
22 | — | Plastic, Hard Red |
31 | — | Gold |
32 | — | Brass |
33 | — | Silver |
34 | — | Plastic, Black |
35 | — | Plastic, Ivory |
36 | — | Plastic, Blue |
37 | — | Plastic, Red |
38 | — | Plastic, Yellow |
39 | — | Plastic, Green |
40 | — | Plastic, Brown |
N1
, N2
, NINC
Apply texture to Lab
items
numbered N1
through N2
in steps of NINC
(defaults to 1). If Lab
= CM, then N1 is used to for the component name
and N2
and NINC
are ignored. If Lab
= ELEM, AREA, or
VOLU and N1
= blank or ALL, then the specified
texture will be applied to all entities of type Lab
. If N1
= P, then graphical picking is
enabled.
This command is available for 3-D Open GL devices. 2-D devices
are supported only for the Lab
= File variation of the
command, allowing imported bitmaps to be used for texturing and annotation.
Textures can affect the speed of many of your display operations.
You can increase the speed by temporarily turning the textures off
( ). This menu selection toggles your textures
on and off. When textures are toggled off, all of the texture information
is retained and reapplied when texturing is toggled back on.
For some displays, the texture will appear distorted because of a technique used to enhance 3-D displays (/DV3D,TRIS,1). Disabling this function (/DV3D,TRIS,0) will improve the quality of some texture displays. Disabling the TRIS option of the /DV3D command will slow down 3-D displays significantly. Be sure to reapply the TRIS option after you obtain a satisfactory output.
Specifying /TXTRE,DEFA removes all texturing.